Helios Engine
A modular ECS based data-oriented C++23 game engine framework
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tracy.cpp File Reference
#include <pch.hpp>
#include <helios/profile/backends/tracy.hpp>
#include <helios/profile/config.hpp>
#include <client/TracyProfiler.hpp>
#include <client/TracyScoped.hpp>
#include <client/TracyThread.hpp>
#include <cstddef>
#include <cstdint>
#include <cstring>
#include <memory>
#include <new>
#include <source_location>
#include <string_view>

Go to the source code of this file.

Namespaces

namespace  helios
namespace  helios::profile
namespace  helios::profile::anonymous_namespace{tracy.cpp}

Macros

#define TRACY_CALLSTACK   0

Functions

constexpr tracy::PlotFormatType helios::profile::anonymous_namespace{tracy.cpp}::ToTracyPlotFormat (PlotFormat format) noexcept
tracy::ScopedZone * helios::profile::anonymous_namespace{tracy.cpp}::AsTracyZone (std::span< std::byte > storage) noexcept

Variables

constexpr size_t helios::profile::anonymous_namespace{tracy.cpp}::kTracyZoneStorageSize = sizeof(tracy::ScopedZone)

Macro Definition Documentation

◆ TRACY_CALLSTACK

#define TRACY_CALLSTACK   0

Definition at line 8 of file tracy.cpp.