Helios Engine 0.1.0
A modular ECS based data-oriented C++23 game engine
 
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stl_allocator_adapter.hpp File Reference

Go to the source code of this file.

Classes

class  helios::memory::STLAllocatorAdapter< T, UnderlyingAllocator >
 STL-compatible allocator adapter for custom allocators. More...
 
struct  helios::memory::STLAllocatorAdapter< T, UnderlyingAllocator >::rebind< U >
 Rebind support for allocating different types. More...
 

Namespaces

namespace  helios
 
namespace  helios::memory
 

Typedefs

template<typename T >
using helios::memory::STLFrameAllocator = STLAllocatorAdapter< T, FrameAllocator >
 
template<typename T >
using helios::memory::STLPoolAllocator = STLAllocatorAdapter< T, PoolAllocator >
 
template<typename T >
using helios::memory::STLStackAllocator = STLAllocatorAdapter< T, StackAllocator >
 
template<typename T >
using helios::memory::STLFreeListAllocator = STLAllocatorAdapter< T, FreeListAllocator >
 
template<typename T , typename UnderlyingAlloc >
using helios::memory::STLGrowableAllocator = STLAllocatorAdapter< T, GrowableAllocator< UnderlyingAlloc > >