Helios Engine 0.1.0
A modular ECS based data-oriented C++23 game engine
 
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helios::memory::STLAllocatorAdapter< T, UnderlyingAllocator >::rebind< U > Struct Template Reference

Rebind support for allocating different types. More...

#include <stl_allocator_adapter.hpp>

Public Types

using other = STLAllocatorAdapter< U, UnderlyingAllocator >
 

Detailed Description

template<typename T, typename UnderlyingAllocator>
template<typename U>
struct helios::memory::STLAllocatorAdapter< T, UnderlyingAllocator >::rebind< U >

Rebind support for allocating different types.

Required by STL for internal allocations (e.g., node allocators).

Definition at line 45 of file stl_allocator_adapter.hpp.

Member Typedef Documentation

◆ other

template<typename T , typename UnderlyingAllocator >
template<typename U >
using helios::memory::STLAllocatorAdapter< T, UnderlyingAllocator >::rebind< U >::other = STLAllocatorAdapter<U, UnderlyingAllocator>