Helios Engine
A modular ECS based data-oriented C++23 game engine framework
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world.hpp File Reference
#include <helios/assert.hpp>
#include <helios/ecs/builtin_messages.hpp>
#include <helios/ecs/command/command.hpp>
#include <helios/ecs/command/queue.hpp>
#include <helios/ecs/component/component.hpp>
#include <helios/ecs/component/manager.hpp>
#include <helios/ecs/details/profile.hpp>
#include <helios/ecs/entity/entity.hpp>
#include <helios/ecs/entity/manager.hpp>
#include <helios/ecs/message/async_reader.hpp>
#include <helios/ecs/message/async_writer.hpp>
#include <helios/ecs/message/manager.hpp>
#include <helios/ecs/message/message.hpp>
#include <helios/ecs/message/reader.hpp>
#include <helios/ecs/message/writer.hpp>
#include <helios/ecs/query/query.hpp>
#include <helios/ecs/resource/manager.hpp>
#include <helios/ecs/resource/resource.hpp>
#include <helios/utils/common_traits.hpp>
#include <array>
#include <concepts>
#include <cstddef>
#include <ranges>
#include <string>
#include <type_traits>

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Classes

class  helios::ecs::World
 The World class manages entities with their components and systems. More...

Namespaces

namespace  helios
namespace  helios::ecs