Helios Engine
A modular ECS based data-oriented C++23 game engine framework
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sub_task_graph.hpp File Reference
#include <helios/assert.hpp>
#include <helios/async/async_task.hpp>
#include <helios/async/common.hpp>
#include <helios/async/details/profile.hpp>
#include <helios/async/future.hpp>
#include <helios/async/task.hpp>
#include <helios/async/task_graph.hpp>
#include <taskflow/algorithm/for_each.hpp>
#include <taskflow/algorithm/reduce.hpp>
#include <taskflow/algorithm/sort.hpp>
#include <taskflow/algorithm/transform.hpp>
#include <taskflow/core/async_task.hpp>
#include <taskflow/taskflow.hpp>
#include <array>
#include <concepts>
#include <cstddef>
#include <functional>
#include <future>
#include <ranges>
#include <string>
#include <type_traits>
#include <utility>
#include <vector>

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Classes

class  helios::async::SubTaskGraph
 Dynamic task graph that can be created within the execution of a task. More...

Namespaces

namespace  helios
namespace  helios::async