Helios Engine
A modular ECS based data-oriented C++23 game engine framework
Loading...
Searching...
No Matches
helios::mem::FixedStackAllocator::Marker Struct Reference

Marker capturing the current bump offset for rewind operations. More...

#include <fixed_stack_allocator.hpp>

Public Attributes

size_t offset = 0
 Bump offset at marker capture time.

Detailed Description

Marker capturing the current bump offset for rewind operations.

Definition at line 25 of file fixed_stack_allocator.hpp.

Member Data Documentation

◆ offset

size_t helios::mem::FixedStackAllocator::Marker::offset = 0

Bump offset at marker capture time.

Definition at line 27 of file fixed_stack_allocator.hpp.