Helios Engine
A modular ECS based data-oriented C++23 game engine framework
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helios::ecs::SystemParamTraits< AsyncMessageReader< T > > Struct Template Reference

#include <param_traits.hpp>

Static Public Member Functions

static auto Make (World &world, SystemLocalData &, const AccessPolicy &) noexcept -> AsyncMessageReader< T >
static constexpr void RegisterAccess (AccessPolicyBuilder &) noexcept

Detailed Description

template<AsyncMessageTrait T>
struct helios::ecs::SystemParamTraits< AsyncMessageReader< T > >

Definition at line 272 of file param_traits.hpp.

Member Function Documentation

◆ Make()

template<AsyncMessageTrait T>
auto helios::ecs::SystemParamTraits< AsyncMessageReader< T > >::Make ( World & world,
SystemLocalData & ,
const AccessPolicy &  ) -> AsyncMessageReader< T >
inlinestaticnoexcept

Definition at line 273 of file param_traits.hpp.

◆ RegisterAccess()

template<AsyncMessageTrait T>
constexpr void helios::ecs::SystemParamTraits< AsyncMessageReader< T > >::RegisterAccess ( AccessPolicyBuilder & )
inlinestaticconstexprnoexcept

Definition at line 279 of file param_traits.hpp.