Helios Engine
A modular ECS based data-oriented C++23 game engine framework
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run_condition.hpp File Reference
#include <helios/compiler/compiler.hpp>
#include <helios/ecs/schedule/system_local_data.hpp>
#include <helios/ecs/system/param_policy.hpp>
#include <helios/ecs/system/system.hpp>
#include <helios/ecs/world.hpp>
#include <functional>
#include <string>
#include <type_traits>

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Classes

struct  helios::ecs::RunConditionStorage
 Storage for a run condition — predicate + access policy + local data. More...

Namespaces

namespace  helios
namespace  helios::ecs

Typedefs

using helios::ecs::RunCondition = std::function<bool(World&, SystemLocalData&)>
 Type-erased run condition: returns bool, receives World& + local data.