Helios Engine
A modular ECS based data-oriented C++23 game engine framework
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helios::profile::anonymous_namespace{zone.cpp} Namespace Reference

Variables

std::span< std::byte > g_current_zone_storage = {}
bool g_zone_annotations_suppressed = false

Variable Documentation

◆ g_current_zone_storage

std::span<std::byte> helios::profile::anonymous_namespace{zone.cpp}::g_current_zone_storage = {}
thread_local

Definition at line 16 of file zone.cpp.

◆ g_zone_annotations_suppressed

bool helios::profile::anonymous_namespace{zone.cpp}::g_zone_annotations_suppressed = false
thread_local

Definition at line 17 of file zone.cpp.