Helios Engine 0.1.0
A modular ECS based data-oriented C++23 game engine
 
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system_local_storage.hpp File Reference
#include <helios/core_pch.hpp>
#include <helios/core/assert.hpp>
#include <helios/core/ecs/command.hpp>
#include <helios/core/ecs/details/event_queue.hpp>
#include <helios/core/ecs/event.hpp>
#include <helios/core/logger.hpp>
#include <helios/core/memory/allocator_traits.hpp>
#include <helios/core/memory/frame_allocator.hpp>
#include <helios/core/memory/growable_allocator.hpp>
#include <helios/core/memory/stl_allocator_adapter.hpp>
#include <concepts>
#include <cstddef>
#include <memory>
#include <ranges>
#include <utility>
#include <vector>

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Classes

class  helios::ecs::details::SystemLocalStorage
 Local storage for system-specific data (commands, events, and temporary allocations). More...
 

Namespaces

namespace  helios
 
namespace  helios::ecs
 
namespace  helios::ecs::details
 

Variables

constexpr size_t helios::ecs::details::kDefaultFrameAllocatorCapacity = 64UZ * 1024UZ
 Default initial capacity for the per-system frame allocator (64KB).