Helios Engine 0.1.0
A modular ECS based data-oriented C++23 game engine
 
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components_manager.hpp File Reference
#include <helios/core_pch.hpp>
#include <helios/core/assert.hpp>
#include <helios/core/container/sparse_set.hpp>
#include <helios/core/ecs/component.hpp>
#include <helios/core/ecs/entity.hpp>
#include <helios/core/logger.hpp>
#include <concepts>
#include <cstddef>
#include <memory>
#include <span>
#include <type_traits>
#include <unordered_map>
#include <vector>

Go to the source code of this file.

Classes

class  helios::ecs::details::ComponentStorageBase
 Base class for type-erased component storage. More...
 
class  helios::ecs::details::ComponentStorage< T >
 Type-specific component storage using sparse set. More...
 
class  helios::ecs::details::Components
 Manager for all component storages in the ECS world. More...
 

Namespaces

namespace  helios
 
namespace  helios::ecs
 
namespace  helios::ecs::details