Helios Engine
A modular ECS based data-oriented C++23 game engine framework
Loading...
Searching...
No Matches
callable_buffer_array.hpp File Reference
#include <helios/container/details/callable_buffer_common.hpp>
#include <concepts>
#include <cstddef>
#include <cstring>
#include <functional>
#include <memory>
#include <memory_resource>
#include <new>
#include <tuple>
#include <type_traits>
#include <utility>
#include <vector>

Go to the source code of this file.

Classes

class  helios::container::CallableBufferArrayImpl< Allocator, Signatures >
 Implementation class for an inline callable array buffer with explicit allocator. More...
struct  helios::container::details::CallableBufferArrayDeducer< FirstSig, RestSigs... >
struct  helios::container::details::CallableBufferArrayDeducer< Alloc, FirstSig, RestSigs... >

Namespaces

namespace  helios
namespace  helios::container
namespace  helios::container::details

Typedefs

template<typename... Args>
using helios::container::CallableBufferArray
 Inline storage for heterogeneous callable instances with type-erased invocation.
template<typename... Signatures>
using helios::container::PmrCallableBufferArray
 Inline storage for heterogeneous callable instances with type-erased invocation with polymorphic allocator.