Helios Engine
A modular ECS based data-oriented C++23 game engine framework
Loading...
Searching...
No Matches
callable_buffer.hpp File Reference
#include <helios/assert.hpp>
#include <helios/container/details/callable_buffer_common.hpp>
#include <concepts>
#include <cstddef>
#include <cstring>
#include <functional>
#include <memory>
#include <memory_resource>
#include <new>
#include <tuple>
#include <type_traits>
#include <utility>
#include <vector>

Go to the source code of this file.

Classes

class  helios::container::CallableBufferImpl< Allocator, Signatures >
 Implementation class for a single-instance callable buffer with explicit allocator. More...
struct  helios::container::details::CallableBufferDeducer< FirstSig, RestSigs... >
struct  helios::container::details::CallableBufferDeducer< Alloc, FirstSig, RestSigs... >

Namespaces

namespace  helios
namespace  helios::container
namespace  helios::container::details

Typedefs

template<typename... Args>
using helios::container::CallableBuffer = typename details::CallableBufferDeducer<Args...>::type
 Single-instance callable buffer with type-erased invocation.
template<typename... Signatures>
using helios::container::PmrCallableBuffer
 Single-instance callable buffer with type-erased invocation with polymorphic allocator.