Helios Engine
A modular ECS based data-oriented C++23 game engine framework
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async_queue.hpp File Reference
#include <helios/assert.hpp>
#include <helios/compiler/compiler.hpp>
#include <helios/ecs/message/message.hpp>
#include <concurrentqueue/moodycamel/concurrentqueue.h>
#include <algorithm>
#include <concepts>
#include <cstddef>
#include <iterator>
#include <limits>
#include <memory>
#include <ranges>
#include <utility>
#include <boost/container/flat_map.hpp>

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Classes

class  helios::ecs::details::AsyncMessageStorage
 Base class for type-erased async message storage. More...
class  helios::ecs::TypedAsyncMessageStorage< T >
 Typed async message storage backed by a lock-free concurrent queue. More...
class  helios::ecs::AsyncMessageQueue
 Async queue for managing multiple message types via lock-free concurrent queues. More...

Namespaces

namespace  helios
namespace  helios::ecs
namespace  helios::ecs::details

Typedefs

using helios::ecs::AsyncMessageQueueProducerToken = moodycamel::ProducerToken
using helios::ecs::AsyncMessageQueueConsumerToken = moodycamel::ConsumerToken