Helios Engine
A modular ECS based data-oriented C++23 game engine framework
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pch.hpp
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1#pragma once
2
3#include <algorithm>
4#include <array>
5#include <atomic>
6#include <concepts>
7#include <cstddef>
8#include <cstdint>
9#include <cstdlib>
10#include <expected>
11#include <limits>
12#include <memory>
13#include <memory_resource>
14#include <mutex>
15#include <new>
16#include <shared_mutex>
17#include <span>
18#include <string_view>
19#include <thread>
20#include <utility>
21#include <vector>
22
23#if defined(_MSC_VER) && defined(_DEBUG)
24#include <crtdbg.h>
25#endif
26
27#ifdef HELIOS_MEMORY_USE_MIMALLOC
28#include <mimalloc.h>
29#endif