Helios Engine 0.1.0
A modular ECS based data-oriented C++23 game engine
 
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helios::ecs::details::EventManager Member List

This is the complete list of members for helios::ecs::details::EventManager, including all inherited members.

Clear() noexcepthelios::ecs::details::EventManagerinline
ClearAllQueues() noexcepthelios::ecs::details::EventManagerinline
Empty() const noexcepthelios::ecs::details::EventManagerinline
EventManager()=defaulthelios::ecs::details::EventManager
EventManager(const EventManager &)=deletehelios::ecs::details::EventManager
EventManager(EventManager &&) noexcept=defaulthelios::ecs::details::EventManager
GetCurrentFrame() const noexcepthelios::ecs::details::EventManagerinline
GetCurrentQueue() const noexcepthelios::ecs::details::EventManagerinline
GetMetadata() const noexcepthelios::ecs::details::EventManagerinline
GetPreviousQueue() const noexcepthelios::ecs::details::EventManagerinline
HasEvents() consthelios::ecs::details::EventManagerinline
IsRegistered() const noexcepthelios::ecs::details::EventManagerinline
ManualClear()helios::ecs::details::EventManagerinline
Merge(EventQueue &other)helios::ecs::details::EventManagerinline
operator=(const EventManager &)=deletehelios::ecs::details::EventManager
operator=(EventManager &&) noexcept=defaulthelios::ecs::details::EventManager
Read() const -> std::vector< T >helios::ecs::details::EventManagerinline
ReadInto(OutIt out) consthelios::ecs::details::EventManagerinline
RegisteredEventCount() const noexcepthelios::ecs::details::EventManagerinline
RegisterEvent()helios::ecs::details::EventManagerinline
RegisterEvents()helios::ecs::details::EventManagerinline
Update()helios::ecs::details::EventManagerinline
Write(const T &event)helios::ecs::details::EventManagerinline
WriteBulk(const R &events)helios::ecs::details::EventManagerinline
~EventManager()=defaulthelios::ecs::details::EventManager