Helios Engine
A modular ECS based data-oriented C++23 game engine framework
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pch.hpp
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1#pragma once
2
3#include <array>
4#include <chrono>
5#include <concepts>
6#include <cstddef>
7#include <cstdint>
8#include <ctime>
9#include <expected>
10#include <filesystem>
11#include <format>
12#include <iterator>
13#include <memory>
14#include <mutex>
15#include <shared_mutex>
16#include <source_location>
17#include <string>
18#include <string_view>
19#include <system_error>
20#include <type_traits>
21#include <unordered_map>
22#include <vector>
23
24#include <spdlog/async.h>
25#include <spdlog/logger.h>
26#include <spdlog/pattern_formatter.h>
27#include <spdlog/sinks/basic_file_sink.h>
28#include <spdlog/sinks/stdout_color_sinks.h>
29#include <spdlog/spdlog.h>