Helios Engine
A modular ECS based data-oriented C++23 game engine framework
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pch.hpp
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1#pragma once
2
3#include <algorithm>
4#include <array>
5#include <atomic>
6#include <compare>
7#include <concepts>
8#include <cstddef>
9#include <cstdint>
10#include <deque>
11#include <expected>
12#include <format>
13#include <functional>
14#include <initializer_list>
15#include <iostream>
16#include <iterator>
17#include <limits>
18#include <memory>
19#include <memory_resource>
20#include <optional>
21#include <queue>
22#include <ranges>
23#include <span>
24#include <string>
25#include <string_view>
26#include <tuple>
27#include <type_traits>
28#include <unordered_map>
29#include <utility>
30#include <vector>
31
32#ifdef HELIOS_USE_STL_FLAT_MAP
33#include <flat_map>
34#else
35#include <boost/container/flat_map.hpp>
36#endif
37
38#include <concurrentqueue/moodycamel/concurrentqueue.h>