Helios Engine
A modular ECS based data-oriented C++23 game engine framework
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helios::ecs::SystemSetHandle Member List

This is the complete list of members for helios::ecs::SystemSetHandle, including all inherited members.

After(this auto &&self, SystemId target) -> decltype(std::forward< decltype(self)>(self))helios::ecs::SystemSetHandle
After(this auto &&self) -> decltype(std::forward< decltype(self)>(self))helios::ecs::SystemSetHandleinline
After(this auto &&self, const SystemHandle &target) -> decltype(std::forward< decltype(self)>(self))helios::ecs::SystemSetHandleinline
After(this auto &&self, SystemSetId target) -> decltype(std::forward< decltype(self)>(self))helios::ecs::SystemSetHandle
After(this auto &&self, const SystemSetHandle &target) -> decltype(std::forward< decltype(self)>(self))helios::ecs::SystemSetHandleinline
After(this auto &&self, const SystemGroupHandle &target) -> decltype(std::forward< decltype(self)>(self))helios::ecs::SystemSetHandle
AfterSet(this auto &&self) -> decltype(std::forward< decltype(self)>(self))helios::ecs::SystemSetHandleinline
Before(this auto &&self, SystemId target) -> decltype(std::forward< decltype(self)>(self))helios::ecs::SystemSetHandle
Before(this auto &&self) -> decltype(std::forward< decltype(self)>(self))helios::ecs::SystemSetHandleinline
Before(this auto &&self, const SystemHandle &target) -> decltype(std::forward< decltype(self)>(self))helios::ecs::SystemSetHandleinline
Before(this auto &&self, SystemSetId target) -> decltype(std::forward< decltype(self)>(self))helios::ecs::SystemSetHandle
Before(this auto &&self, const SystemSetHandle &target) -> decltype(std::forward< decltype(self)>(self))helios::ecs::SystemSetHandleinline
Before(this auto &&self, const SystemGroupHandle &target) -> decltype(std::forward< decltype(self)>(self))helios::ecs::SystemSetHandle
BeforeSet(this auto &&self) -> decltype(std::forward< decltype(self)>(self))helios::ecs::SystemSetHandleinline
Done() noexcepthelios::ecs::SystemSetHandleinline
Id() const noexcepthelios::ecs::SystemSetHandleinline
operator=(const SystemSetHandle &)=deletehelios::ecs::SystemSetHandle
operator=(SystemSetHandle &&) noexcept=defaulthelios::ecs::SystemSetHandle
RunIf(this auto &&self, RunCondition condition, AccessPolicy policy={}, SystemLocalDataOptions options={}) -> decltype(std::forward< decltype(self)>(self))helios::ecs::SystemSetHandle
RunIf(this auto &&self, T &&condition) -> decltype(std::forward< decltype(self)>(self))helios::ecs::SystemSetHandle
RunIf(this auto &&self, std::string name, T &&condition) -> decltype(std::forward< decltype(self)>(self))helios::ecs::SystemSetHandle
Sequence(this auto &&self) -> decltype(std::forward< decltype(self)>(self))helios::ecs::SystemSetHandle
SystemSetHandle(SystemSetId id, Schedule &schedule) noexcepthelios::ecs::SystemSetHandleinline
SystemSetHandle(const SystemSetHandle &)=deletehelios::ecs::SystemSetHandle
SystemSetHandle(SystemSetHandle &&) noexcept=defaulthelios::ecs::SystemSetHandle
~SystemSetHandle() noexcept=defaulthelios::ecs::SystemSetHandle