Helios Engine
A modular ECS based data-oriented C++23 game engine framework
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helios::ecs::SystemHandle Member List

This is the complete list of members for helios::ecs::SystemHandle, including all inherited members.

After(this auto &&self, SystemId target) -> decltype(std::forward< decltype(self)>(self))helios::ecs::SystemHandle
After(this auto &&self) -> decltype(std::forward< decltype(self)>(self))helios::ecs::SystemHandleinline
After(this auto &&self, const SystemHandle &target) -> decltype(std::forward< decltype(self)>(self))helios::ecs::SystemHandleinline
After(this auto &&self, SystemSetId target) -> decltype(std::forward< decltype(self)>(self))helios::ecs::SystemHandle
After(this auto &&self, const SystemSetHandle &target) -> decltype(std::forward< decltype(self)>(self))helios::ecs::SystemHandle
After(this auto &&self, const SystemGroupHandle &target) -> decltype(std::forward< decltype(self)>(self))helios::ecs::SystemHandle
AfterSet(this auto &&self) -> decltype(std::forward< decltype(self)>(self))helios::ecs::SystemHandleinline
Before(this auto &&self, SystemId target) -> decltype(std::forward< decltype(self)>(self))helios::ecs::SystemHandle
Before(this auto &&self) -> decltype(std::forward< decltype(self)>(self))helios::ecs::SystemHandleinline
Before(this auto &&self, const SystemHandle &target) -> decltype(std::forward< decltype(self)>(self))helios::ecs::SystemHandleinline
Before(this auto &&self, const SystemSetHandle &target) -> decltype(std::forward< decltype(self)>(self))helios::ecs::SystemHandle
Before(this auto &&self, const SystemGroupHandle &target) -> decltype(std::forward< decltype(self)>(self))helios::ecs::SystemHandle
Before(this auto &&self, SystemSetId target) -> decltype(std::forward< decltype(self)>(self))helios::ecs::SystemHandle
BeforeSet(this auto &&self) -> decltype(std::forward< decltype(self)>(self))helios::ecs::SystemHandleinline
Done() noexcepthelios::ecs::SystemHandleinline
Id() const noexcepthelios::ecs::SystemHandleinline
InSet(this auto &&self, SystemSetId set_id) -> decltype(std::forward< decltype(self)>(self))helios::ecs::SystemHandle
InSet(this auto &&self, const T &={}) -> decltype(std::forward< decltype(self)>(self))helios::ecs::SystemHandleinline
operator=(const SystemHandle &)=deletehelios::ecs::SystemHandle
operator=(SystemHandle &&) noexcept=defaulthelios::ecs::SystemHandle
RunIf(this auto &&self, RunCondition condition, AccessPolicy policy={}, SystemLocalDataOptions options={}) -> decltype(std::forward< decltype(self)>(self))helios::ecs::SystemHandle
RunIf(this auto &&self, T &&condition) -> decltype(std::forward< decltype(self)>(self))helios::ecs::SystemHandle
RunIf(this auto &&self, std::string name, T &&condition) -> decltype(std::forward< decltype(self)>(self))helios::ecs::SystemHandle
SystemHandle(ScheduleSystemId id, Schedule &schedule) noexcepthelios::ecs::SystemHandleinline
SystemHandle(const SystemHandle &)=deletehelios::ecs::SystemHandle
SystemHandle(SystemHandle &&) noexcept=defaulthelios::ecs::SystemHandle
~SystemHandle() noexcept=defaulthelios::ecs::SystemHandle