Helios Engine
A modular ECS based data-oriented C++23 game engine framework
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helios::ecs::EntityManager Member List

This is the complete list of members for helios::ecs::EntityManager, including all inherited members.

Clear() noexcepthelios::ecs::EntityManagerinline
Count() const noexcepthelios::ecs::EntityManagerinline
Create()helios::ecs::EntityManagerinline
Create(size_t count, OutputIt &&out)helios::ecs::EntityManagerinline
Destroy(Entity entity)helios::ecs::EntityManagerinline
Destroy(const R &entities)helios::ecs::EntityManagerinline
EntityManager()=defaulthelios::ecs::EntityManager
EntityManager(const EntityManager &other)helios::ecs::EntityManagerinline
EntityManager(EntityManager &&other) noexcepthelios::ecs::EntityManagerinline
Flush()helios::ecs::EntityManagerinline
Flush(const F &callback)helios::ecs::EntityManagerinline
GetGeneration(Entity::IndexType index) const noexcepthelios::ecs::EntityManagerinline
operator=(const EntityManager &other)helios::ecs::EntityManagerinline
operator=(EntityManager &&other) noexcepthelios::ecs::EntityManagerinline
Reserve(size_t count)helios::ecs::EntityManagerinline
ReserveEntity()helios::ecs::EntityManagerinline
Validate(Entity entity) const noexcepthelios::ecs::EntityManagerinline
~EntityManager()=defaulthelios::ecs::EntityManager